Development Blog
The Annoyance Summoner

The rest of the Necromancer's abilities have been added. He can now summon Zombies that chase players and Skeletons that chase balls... And God are they annoying to most involved. He is fun in an infuriating way and seems balanced for now.
The update will be here in any moment now...
Kicked in the face
In order to stop the slight trend of Wizards getting stuck battling in the corner or camping by the goal, basic kick abilities now push enemies away a bit. This does not mess the current state of the game and allows for some new strategies!
An Update To Die For

The Necromancer is the newest adittion to the wizard roster! His animation cycles and first two abilities have been implemented, check them out:
New AI
A new AI has been developed and implemented. This one is based on actual strategies and states. It currently wins all games against the old AI and is pretty competitive against humans but it will need a strategy for each possible ability in order to reach its true potential!
Welcoming the Warlock



The Warlock is finishing his development phases and will be added to the game on the next update.
His Tentacle based abilities allow for agressive control of the game.
He brings a few known bugs (that as per usual are caused by the Occultist (he can teleport to the ball being held by a tentacle and go away for ever)) but they should be fixed soon enough.
Another Wizard will maybe show up soon too.
Balance Changes and Stackable Effects

RuneScribe has lost his implosion Rune, this rune has become a speed rune that offer speed boosts to allies and stuns to enemies when walked upon. It replaces the teleport Rune as RuneScribe's movement ability, teleport Rune is now his last.
Firemancer has been buffed in a few places and the other two implemented wizards have been nerfed.

To Accomodate for these changes, an Effects system was implemented, it allows for wizards to be affected by multiple effectors simultaneously (firespeed and runespeed or firespeed and runestun).
These changes should be implemented by next update along with new Wizards.
RuneScribe Overhaul

Alpha testing has revealed RuneScribe is underpowered. His current abilities require him to camp by his goal and wait.
Imploding Rune is not given much use as it can be used against the player. There are plans to replace it with a Rune that offers speed boost to allies and stuns enemies. This would be used as the RuneScribe's movement ability and Teleporting Rune would be moved to its last.
First Log
The DWSS website is underway! The game is free to download through it.
Regular development updates will be posted here.